Unit content
1 Know the hardware and software required to work with graphic images
Hardware: graphics card features; internal memory eg cache, RAM; processors; other hardware eg digital camera drivers and card; file storage eg CD ROM, hard drive, flash cards, USB storage devices; input devices eg graphics tablet, mouse, digital camera, scanner
Output medium: printer; computer monitor; other eg mobile phone, PDA, plotter
Software: vector based eg CorelDraw; bitmap eg Paintshop Pro, Paint; photo manipulation eg Photoshop; others eg image viewers, photo galleries, file conversion
2 Understand types of graphic images and graphical file formats
File handling: converting files; file sizes; file formats eg jpg, bmp; file management eg naming files, folder structures, moving files, deleting files; compression techniques
Graphic images: vector graphics; bitmaps; comparison eg file size, scaling; file format features, typical uses
3 Be able to use editing tools to edit and manipulate images
Graphic creation: image eg scanning, importing, digital camera; image creation eg freehand draw, assemble shapes, pre-existing material
Tools and techniques: standard software tools eg freehand draw, rotate, flip, crop, group/ungroup, resize; special effects eg soften, sharpen, watermark, invert; colour eg colour balance, colour depth eg 8-bit (256 colours), 16-bit (64,000 colours); layering; advanced techniques eg 3D images, masking
Editing graphics: change an existing image
4 Be able to create and modify graphic images to meet user requirements
User need: client needs; target audience; user requirements; constraints eg house style, image size, intended use, file size, production costs, timescale; output media; user feedback
Reviewing: checking eg against client need, against user need; proofing; image resolution; file formats; other eg speed of loading
Legislation and guidelines: as appropriate eg identifying ownership, copyright, copyright free, gaining permissions
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